DnD 5E: New Player Guide to Warlocks

Publish date: 2024-08-24
Recommended Videos

Warlocks are the Fausts of the Dungeons & Dragons multiverse, as they all enter binding contracts with powerful creatures in exchange for power. Hopefully, your D&D Warlock won’t be tied to as dark a fate as Faust, especially if you have an interesting concept and choose your abilities wisely.

In D&D, Wizards rely on study to master their magic, while Sorcerers have arcane energy flowing through their veins. Meanwhile, the Warlock is a dirty cheater, as they rely on an all-powerful entity to give them their power, as they made a contract writ in blood in exchange for the ability to use magic. The three pacts available in the Player’s Handbook include The Fiend (demons, devils, and other denizens of hell), The Great Old One (Cthulhu and other unknowable beings from the Far Realm), or the Archfey (faeries with the power to rival gods), so pick your poison, get your pen out, and prepare to become a magical contractor.

Related: How to play D&D Online – Resources, VTTs, & Setup

The D&D Warlock, Everything You Need to Know

Of the three arcane spellcaster classes in D&D 5E, Warlocks have the fewest spells available to them in terms of slots and spells known. They make up for this by being able to restore spells on a short rest, having access to the best Cantrip in the game, and receiving lots of class abilities that tie into their theme of wielding the powers of the dark side. It also bears mentioning that Warlocks have Light Armor Proficiency, allowing them to wear stronger armor than the other arcane spellcasters and lessening the need for a high Dexterity score.

Regarding character concepts for your Warlock, you have a lot more leeway than Wizards and Sorcerers. A Warlock is just anyone who made a deal with a powerful entity in exchange for magic, and there are countless reasons why someone would make such a deal. Maybe your character is out for revenge? Maybe they have to save someone they love who has been kidnapped? Maybe they had their life saved by their patron and became indebted to them? Maybe they flunked Mage school and want to show their bullies just how powerful they can become? These are all fine reasons for the character to sign their name on the dotted line and seal their fate.

The Importance of Using (or Ignoring) the D&D Warlock’s Patron in a Campaign

When creating a Warlock character in D&D 5E, it helps to discuss your Otherworldly Patron choice with your DM beforehand. This will give your DM a chance to use an established figure from the campaign to better tie you into the story. It also helps to develop ideas about why your character would make the deal and why the patron would accept it. Ultimately, these creatures are residents of a higher plane of existence, and their motives don’t need to make sense, but it’s fun to think of reasons why you were offered your power.

The DM can also find ways to incorporate your patron into the campaign. The idea of your Warlock being torn between their loyalty to their party and to the entity that gives them power would offer all kinds of fun roleplaying opportunities, especially if the patron turns out to be a villain in the campaign that needs to be stopped. The DM might refuse your ideas, as they might not fit into their vision for the campaign, but you should at least express any thoughts you have.

Easy Character Race Choices for the D&D Warlock

The Warlock’s main stat is Charisma, as it’s used for spellcasting modifiers. If you’re using the Player’s Handbook, the best races to select are the drow elf, half-elf, lightfoot halfling, human, dragonborn, and tieflings, as they all get a Charisma bonus. Bear in mind that drow elves and tieflings aren’t always treated well, depending on the setting, due to their connection to the forces of evil.

If you’re using the Tasha’s Cauldron of Everything race rules, then feel free to select any race you desire, as you can put +2 into Charisma, regardless of your choice. With that out of the way, the flying races (like the fairy or owlin) are a great choice, as you can stay out of harm’s way, while spells that grand additional cantrips and spells (like the high elf and tiefling) can boost your arsenal with some much-needed options.

Best D&D Warlock Spells & Combos to Use

Regarding spells, D&D Warlocks only get a couple of slots, and those run out quickly. They do have some advantages when it comes to magic, as Warlock spell slots restore upon either a short or long rest, giving them more opportunities to restore their lost spells on longer adventures. Warlock spell slots are also naturally cast at a higher level without needing to expend more powerful slots.

These are the best Cantrips for the Warlock to select:

The best level 1 Warlock spells are:

The best level 2 Warlock spells are:

The best level 3 Warlock spells are:

Best D&D Warlock Eldritch Invocations to Choose

When a Warlock reaches level 2, they select two Eldritch Invocations. These are special powers that supplement your paltry spellcasting abilities, and the best ones for you to select are:

How to Use the D&D Warlock’s Pact Boon

When the Warlock reaches level 3, their patron gives them a gift: a Pact Boon. The player can choose between the Pact of the Chain, Pact of the Blade, and Pact of the Tome, all of which have their own benefits:

Which D&D Warlock Subclass Should You Pick?

The Warlock selects their subclass at level 1 when they choose their Otherworldly Patron. The three options in the Player’s Handbook are The Archfey, The Fiend, and The Great Old One, all of which are powerful in their own way:

Related: D&D Players Split As Abundance of Magic “Cheapens” Class Fantasy

In many ways, the Warlock is the easiest of the arcane spellcasting classes to get to grips with, as they have the fewest spells to keep track of, and there are some standout choices for them to select. A lot of the Warlock abilities have infinite uses, making it a lot of fun to play with their powers without the other party members getting salty about you burning resources. Having a patron as part of the campaign can also give your DM some fun opportunities for roleplaying and world-building.

About the author

Scott Baird

Scott has been writing for Gamepur since 2023, having been a former contributor to websites like Cracked, Dorkly, Topless Robot, Screen Rant, The Gamer, and TopTenz. A graduate of Edge Hill University in the UK, Scott started as a film student before moving into journalism. Scott covers Dungeons & Dragons, Final Fantasy, Pokémon, and MTG. He can be contacted on LinkedIn.

More Stories by Scott Baird

ncG1vNJzZmivp6x7qK3Mnqeuql6YvK57xq6gnZ2jZLGvsIxunGamlax6sbjAspyrZZeqtqWxjK2mZq%2BRp7mwr8qs